Patrol Ship
For the first model for this assignment i wanted to create a ship that would teach me techniques and help me to get to grips with the 3DS Studio Max software. I chose to use this as i felt alot of the techniques used would then enable me to go onto something more advanced for the following models and the animation task towards the end of the module.
To begin the creation of the ship i was working with a sphere with 14 segments. The other parameters where as follows:
Radius = 3.592
Segments = 14
Smooth = Yes
Hemisphere = 0.0
Chop = Yes
Having now got a sphere and scaled it appropriatly i begin to start manipulating the shape of it to make it look how i wanted. Selcting Edit poly from the right hand Modifier list alowed me to do this. Using the mirror tool within 3DS Max allowed me to work with one side of the ship whilst still keeping the accuracy and miroring of the other side which for the worked perfectly as i wanted a pure semetrical ship.
Shown above is the model so far and as you can see it is starting to look like a spaceship of sorts but just without any texturing or difined colour.
The next post will be advancing on this.
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